Course director

Philippe Jean

When

Tuesday 4:30pm - 8:30pm Eastern Time (ET)

Context Assignment 1 - Creation

Students are invited to explore a topic of their choosing through the creation of a screen-based interface.

The interface can be developed for any device/medium and for any purpose - either exploratory, utilitarian or speculative. All students should think outside the box.

The application developed will be an expression of the student's exploration of interactive design and the chosen topic; however, it must have a precise goal/use, be engaging, provide users with satisfying user experience, elicit both wonder and surprise, and ultimately, promote recurring usage.

Evaluation Criteria

Introduction

Week 1 - September 15

First, students need to narrow down a topic of their interest throughout the research phase. This research should entail the collecting and cataloguing of various sources and types of materials such as (but not limited to):

  • Screenshots
  • Text Explanation
  • Etc.

An analysis also needs to be done. In a few paragraphs, students must explain and answer:

  • What is your concrete topic?
  • What is the goal of the project?
  • What do you like about this idea?
  • What elements or factors could risk the achievement of your project ?
  • What's your inspiration for your project?

Also, because this assignment is limited to within a 2 weeks' sprint, students must start crafting their experience with various techniques, including:

  • User flow
  • Paper prototypes
  • Mid-fidelity wireframes
  • Light High-fidelity prototypes (not mandatory but highly suggested)

Since this assignment is a package of various design techniques together, make sure to use your designer judgement and start with methodology which makes sense. In other words, never start with a high-fidelity prototype first.

For future information on these techniques, please refer to the toolbox section on the class website.

  • Due Next Week
  • Ongoing process summarize on website process with full design materials Figma links.
Feedback Token

Week 2 - September 22

Inside the Zoom class, students will explain their process as a virtual round table. Once all presentations, students will put in practice the first collaborative class review. Under the concept of virtual token attribution, students will provide 8 different sets of feedback inside their respective Figma file.

Remember, feedback is a gift—you should think critically while you share it. Here are some guidelines and procedures:

  • Use the master token feedback component from the class Figma library and paste it inside all student spaces where you want to emphasize your feedback.
  • Make sure to include your name.
  • Be objective with your feedback.
  • Feedback is about the design material and not the person itself.
  • Make sure to emphasize constructive feedback
  • Students must give 8 pieces of constructive feedback (mandatory)
  • All feedback should be captured under your class website as proof and linked to the specific Figma project

For future information on this technique, please refer to the toolbox section on the class website.

  • Due Next Week
  • Taking into consideration all feedback received from your peers and Figma collaborators, this second phase focuses on finishing your digital experience with the most depth.
  • You're wireframes should be articulated into an interactive prototype with real content.
  • A basic visual design language should be also submitted.